txt files press Numpad / (no, key can't be changed). Why? UE4 destroys and recreates UObjects re-initialization. What this means is if you transition in-game from one map to another or from main menu to game world and backwards, you need to re-dump them. You will find 2 files there: NamesDump.txt and ObjectsDump.txt. The dump location is your game folder (e.g.: C:\SteamLibrary\steamapps\common\Die Young\DieYoung\Binaries\Win64).You may then use Tilde (~) key to open up the console in-game.Takes 1-2 seconds for the DLL to find the stuff, StaticCreate the Console UObject and dump Names/Objects to disk in the Win64 folder.Download the archive extract content to a folder of your choice.Just like I did with my table below.ĭieYoung_Console_Dumper.rar password: sunbeam (181.53 KiB) Downloaded 88 times What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Will dump the UE4 FNameArray and UObjectArray, along with their addresses.As opposed to just asking "what are the commands?" and doing shit about it, waiting to be spoon-fed. I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback. As far as what you can or can't do with the console, well. Run threaded UE4 code to create the UConsole UObject, member of GameViewportClient you may then use Tilde (~) key to open up the console.LE: Alright, folks attached below is a DLL that will do the following: The mechanics seem nice, plus I like stealth more than going full berserk on AI. Yeah, yeah, I really don't care about how good or bad the graphics are. Reminds me of a combination between Thief and Far Cry 5. Game File Version: ++UE4+Release-4.19-CL-0įinished the Prologue was quite nice, actually. Game Process: DieYoung-Win64-Shipping.exe There are several items here you can set m_bImmortalMode, m_bGodMode and m_bStaminaGodMode to 1 you get god mode and unlimited stamina with this (note that using Alt will still decrease the blue bar).ĭieYoung-Win64-Shipping.CT 1.0 - various engine tricks (28.35 KiB) Downloaded 61 times I'll try to fix the code to skip the IsFalling check or add an extra one based on the original functions so that grabbing ledges/ladders isn't affected by the hook. NOTE: when you're hanging from a ledge or ladder, you may see some artifacts such as being able to move your character's body up-down-left-right in the direction of the mouse orientation. ![]() To get back to the ground type walk in the console. You still need to activate fly or ghost in the console for this to work. Once enabled, you will be able to fly or noclip. ![]() The script will re-route UCheatManager::Fly, Ghost and Walk to my custom functions. ![]()
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